3D
scifi-platformer
The
game is a 3D platformer in a scifi environment. The idea of the game
is that the main character has many different kinds of skills and
abilities which he has to use to complete the levels of the game.
Levels are fairly large and open world –like. You collect these
relics within each level, and after you have collected enough (3 –
10, depending on level), a portal leading to the next level
activates. When you have completed a level, you will see a “level
clear –screen” which shows you:
- time used
- score
- deaths
- leaderboard (global ranking)
Here
are some of the abilities available to our hero:
- double jump
- jetpack
- speed thrusters
- inverted jump
- gravity inversion
You
can play levels in any order you want to.
The
level select is an open area where you move your character towards a
city where you want to go in, and once you are inside a city, you can
start moving towards a level you want to play. This will make the
player want to test at least few levels and get hooked to testing the
abilities and different kinds of game mechanics. After they are
hooked, they will try to get the best possible times in each of the
levels and get to high ranks in the leaderboard.
There
is no tutorial level, but the player himself/herself will be required
to figure out how to use the abilities and how they work with them to
complete the levels.
The
whole game is filled with puzzle platforming and kill zones, so that
the player has to think ahead before acting.
There
will be DLC in form of new level packs and cosmetics.
Story
The
timeline of the story is in the far unknown future full of the
remains of ancient cultures, and it follows one of these ancient
cultures on a distant planet.
The
hero himself is a futuristic bounty hunter who is after the relics
and treasure left behind by the once powerful, but now disintegrated
ancient culture.
The
reason why our bounty hunter came on this particular planet, is that
he was the first one to hear a distress beacon and he saw an
opportunity to get paid big time.
When
he was on his way to the distress beacon, something went wrong. His
ship was having a malfunction and our hero was forced to make a fast
landing on the nearest planet.
After
the crash landing our hero started to explore this weird uncharted
planet. After awhile of wandering around, he found a beautiful place
with floating cities and gravity defying stairways going as far as
the eye can see.
Our
hero saw cities ripe for plundering.
Anti-hero
Our
anti-heros personality is highly narsistic. He is willing to
sacrifice innocent people for money and personal gain.
History
He
was born on the post-apocalyptic planet Earth. His parents died in
their own house when a hitman came in and slaughtered them.
Fortunately for our ”hero”, he wasn’t there when the hitman
came in.
When
he was still young, he was adopted by one of the criminal gangs in
the area.
Years
went by, and our heros mind started to work differently than before.
He slowly became more twisted and hostile than before. Then one day,
he snapped. He killed everyone who tried to stand against him and his
personal goals. Money, power, fame… He wanted everything for
himself.
Resources
began to run dry on Earth, so he decided that he has to leave the
planet to find something more valuable and fulfilling than power to
control a few petty gang members.
He
decided to travel to different galaxies and find something to fill
the void inside him
Development
tools
- Unreal engine 4
- Photoshop
- 3DS max
- Audacity
- Fruityloops
- Zbrush
Screens
Screen |
Includes |
Loading
splashscreen |
Company
logo |
Main
menu |
|
Options |
|
Credits |
|
Ingame |
|
Game
over |
|
Pause
menu |
|
Plugins
We
have a level editor where a player can make own custom levels and
share them with other players inside the game. They can also download
and play the levels made by other players and compete in them in
terms of score and speed.
We
also support plugins made by community members. This gives the
community a chance to help themselves to grow and continue to play
the game even when it gets older overtime.
Possible
community made plugins (examples):
- Speed race
- Point race
Leader
boards
Character
development
Player
can unlock abilities as he’s/she’s playing throughout the game.
These
abilities will also alter the playable character visually.
Objects
and development
Relics
- player can pick these up to get forward in the game
Launch
pads
- launches player into the air
Falling
platforms
- when player stands on the platform it starts to slowly crumble
Testing
PC
– windows 7, windows 8, windows 8.1, Linux
Xbox One, Playstation 4, Xbox 360, Playstation 3