19 Mar 2015

Little Big Planet :: Review Exercise

Little Big Planet, which can be refered as LBP, is a puzzle oriented adventure and platformer game designed by Media Molecule, and it was released late 2008. Supporting up to four players, LBP is quite funny and challenging no matter how many players there is at a time.



The game starts with spiderweb kind of  a map where you can go to different directions and unlock further maps and levels with your voodoo doll like character, which is customizable with many aesthetically different skins and cloth pieces e.g. cowboy hat and glasses. The amount of different customizations is enormous, and they can be unlocked through careful search through the levels.

What especially makes LBP fun and desirable, is its challenge and ability to support up to four players. The challenge isn't insurmountable and differs from level to level. There are even unlockable challenge maps that have easy, normal and hard modes, all being able to be unlocked through passing the easier level. Characters are also rather fun beings as you can control their emotions and do some crazy stuff with them like grabbing someone else's character and drag it through the ground or even at some cases, do a fun little suicide jump to the lava. Isn't that fun? About the desirability aspect, this game is innovative and good example of what games can be and what they are capable of. It is worth a shot or even a glimpse, it might surprise you. Also the graphics are quite neat and the game challenges you to complete the levels with the big one hundred percentage everyone (maybe?) wants to see. I believe that the community also keeps the game alive by creating new levels, challenges and bosses.

One aspect of the game that adds challenge, is it's 2 leveled depth. The game has basically two lines that can be switched through with by pressing jump button and going either down or up at the same time. This adds depth to the levels but can also confuse some people. Imagine having an enemy on the first line and you have the option of  going through it by passing it from the behind. The challenge comes with the enemy movement. It moves left or right and through these two levels. Some people especially have problems with perceiving this change in depth. It's however a minor problem that many players allow to be without further ado.



What I noticed with multiplayer aspect of the game, is that the camera tends to follow those that are left behind. Though randomly it follows the leading player. This might make players interested in helping each others and progressing together, but what happened when I played with my friends, is that the fastest one rushes on and the rest either drag the camera back or die when the fastest player goes too far. This might cause some minor losing of nerves or just random laughter, but it is still a problem at some cases.

During the game I couldn't help but notice that the sound and music added excellent atmosphere to my play experience. Relaxing music when the time was right for little exploring, and adrenaline pumping music at times when I had to evade fiery rocks and falling ice spikes really gave on the feeling I needed. The story didn't really hit me as it was a bit abstract. I say abstract because it wasn't really necessary and it didn't even wake up my interest in the slightest. But without taking in count the story the entirety of the game was enjoyable.

After stopping my gameplay and going through my little notes and feelings afterwards, I can recommend this game to anyone who likes a  good adventure and platformer game. The game is fun, it is innovative and it certainly is a good option if you want good multiplayer or singe-player experience.


Review by: Jani Ahde

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