The design emphasized on controls, user interface and monetization of the game.
So we came up with a game called Finnish Spring Road Rage (This name is temporal).
Features:
The game contains player car that moves along the road.
There are also hazards on the road e.g animals, other cars and because its spring and we are talking about Finnish roads, the road has different conditions like rupture, snow, sand and water and crashed cars and dead animals. No one likes dead foxes on front bumpers.
Controls:
The screen can either be horizontal or vertical, it doesn't change controls anyway.
The player's car changes line through touching of either side of the screen. You touch left side of the screen, your car interpolates to the left side of the road, and if you touch right, it interpolates to the right side of the road.
Because the player car has constant force moving it forward, the player can only accelerate and slowly brake back to the normal speed.
Road hazards can disable the ability to control your car temporarily.
Pause button is DLC: 0.19$ -this is a joke-
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